Player-Facing Backlogs: A Transparent System to Build Trust in Live-Service Games
Live-service games receive a constant stream of requests, ideas, and feedback. But deciding which features to build requires balancing internal factors players rarely see: game stability, operational costs, outcome uncertainty, seasonal timing, and competitive protection. A player-facing backlog would give players a high-level view of feature categories a team is evaluating — without revealing sensitive […]
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